Background
Set your foreground color to a light blue.
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Select the Gradient tool
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Drag from top to bottom
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This should make your Background layer look like this…
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[Enter] or click on another tool to set the gradient.
Body
Insert a new layer, call it “body’.
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Make sure primary color = black, and set secondary color to a dark red.
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Select the Shapes tool – then set it to the Ellipse shape.
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Set it to draw outline and fill.
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Change the thickness to 5.
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Draw a circle/oval for the body – leave room at the top and left for feathers and tail.
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Make sure the border/thickness is thicker.
If it’s not, go back to Adjust Ellipse in the History panel, make it thicker, and then click off.
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Feathers
Insert a new layer above.
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Draw an oval and rotate it so it’s something like this…
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Draw another oval about the same size – move/rotate so it’s overlapping like this…
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Click off to set the shape.
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Select the Eraser tool – change the size to about 30.
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- Select one of the feather layers and Erase (with a bit of an angle).
- Then select the other feather layer and erase some of that feather oval.
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So far you should have something like this…
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With the top layer active, Merge the layers so the body is together.
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Chin
Insert a new layer, name it chin.
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Change the fill color to a light/medium grey.
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Make sure to set the thickness of the border back to 5.
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Draw an oval going over the bottom area of the bird and off the canvas…
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Click off to set the shape. Then make the body layer active again.
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Select the Wand tool, and click inside the body. Then invert the selection (CTRL+I or go to Edit menu).
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Select the chin layer again and Delete.
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Your layers should look like this so far…
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Eyes
First Eye
Insert a new layer. Name it “eye”.
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Colors: set to default
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Set the Ellipse shape tool.
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It should still be set to thickness 5, Fill & Outline.
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Draw the outline for the right-side eye.
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Click off to set the shape.
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Now set the Ellipse set to draw Fill – foreground color black.
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Draw a pupil and position it where you want it…and click off to set it.
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Go to Effects>Distort>Bulge …
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Change the shape of each eye so it’s more cartoon-like.
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Second Eye
Duplicate the eye layer
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Use the Move tool to move it over so they’re overlapping.
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CTRL+D or [Enter] to get rid of the dotted outline.
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Eyebrows
Insert a new layer ‘eyebrow’.
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Select the Trapezoid Shape tool (it should still be set it to draw Fill Only).
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Draw a trapezoid shape (pull it down first…
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…then rotate and resize it so it’s above one of the eyes like this…
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Draw another trapezoid about the same size as the first one, rotate and move it over the other eye.
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Click off to set the shape.
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Tail
Insert a new layer, call it “tail”.
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With the Trapezoid Shape tool, click and drag down, then rotate …
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Click off to set the shape, then draw 2 more trapezoids at different angles.
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Go to Effects>Distort>Twist… and play with the center and amount/direction until you have an interesting tail…
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Move the tail layer below/under the body layer and move it where you like.
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Spots
Insert a new layer – call it ‘spots’.
Make sure it’s above the body layer or you won’t see anything!
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Make sure your primary color is still black.
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Use the Shape tool – Ellipse – change it so it’s drawing Fill only.
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Draw ovals and rotate/squish them – around the eyes, at least 4 ovals.
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Double-click on the spots layer and reduce opacity to about 100.
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Beak
Top beak
Insert a new layer, name it “beak”.
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Set your colors so primary = black, secondary = yellow
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Select the Shape tool – set the shape type to Triangle.
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Change it to Outline & Fill.
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Make sure the border size is 5.
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Draw a triangle shape and rotate it a bit, something like this to start.
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Then go to Effects>Distort>Bulge and make it more interesting of a shape.
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Bottom Beak
Insert a new layer, call it “beak 2”.
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Change the secondary color to an orange
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Drag a triangle.
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- Go to Effects>Distort>Bulge again and play with the settings to get a nicely-shaped bottom beak.
- Then move it under the top beak layer. Move/rotate it into position.
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