Monsters Moving
monster LR
Go into the object monster LR and add the Create event…
- Move Fixed – left and right, speed “6” (a bit slower than our player)
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Add the event Collision with wall with the action Reverse Horizontal
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monster UD
Go into the monsterUD object. Add the Create event
- Move Fixed – up and down, speed “6”
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In the Collision with wall event, add the action Reverse Vertical
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Testing
Test it out. Do your monsters move properly?
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Losing Lives
Go into your person object and the following:
- Collision with monsterLR
- Sleep
- Set Lives – lose a life (make sure it’s relative or else you hit one monster and the game will be over, you’ll have less than 0 lives!)
- Jump to Start
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Duplicate the Collision with Monster LR for the Collision with monster UD…
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Your person should look like this…
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Test your game – if you run into a monster, do you “die” (pause/sound, person where started)?
If yes, continue.
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Facing Directions
monster LR
Change the monsterLR object’s sprite to “monster1_nice”
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Now we will have the monster facing whatever direction it’s moving in. Add the End Step event…… what is the monster doing just after it hits a wall?
- Test Variable: if hspeed (horizontal speed) is smaller than 0 (if going left), then…
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- Change Sprite: left-facing monster sprite, subimage “3”, speed “0”
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- Else
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- Change Sprite: right-facing monster sprite, subimage “2”, speed “0”
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Test it out – make sure the monsters move left/right without spinning like this…
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monster UD
First change the sprite for the object to “monster2_nice”…
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Add a new event End Step and the following actions:
- Test Variable: is vspeed (vertical speed) smaller than 0, going up?
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- Change Sprite: “monster2” sprite, change subimage to “1” (going up)
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- Else
- Change Sprite: “monster2” sprite; change subimage to “0” (going down)
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Test your game; make sure the monster faces up/down without spinning.
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Get it Checked Off
Keep it open in the testing level to get checked off.
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Playing Level
Continue the game – hit ‘N‘ key to go to the next room with the monsters…
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Hit the ‘S‘ key to restart the level with 5 lives.
Play the level until you are able to complete the level it; when you’ve collected all the diamonds, you should have a score of 100 (20 diamonds x 5 pts).
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Keep the pop-up window open to get checked off.
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