Block Moving
Go into the block object. Add the Collision with person event:
- Check Empty: objects = “All”, relative
x = 4*other.hspeed
y = 4*other.vspeed - Jump to Position: relative
x = 4*other.hspeed
y = 4*other.vspeed
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Person
Go into your person object and add a Collision with block event – add the Comment “do nothing” (this just helps make it work, prevents some other action from automatically happening).
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Testing Room
Test it out – does the person push them in all directions?
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Block goes into hole
Go into the hole object. Add the event Collision with block with the following actions:
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- Destroy instance (self = hole)
- Destroy instance (other = block )
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Person pushing block
Go into your block object. Copy the Jump to Position action and paste it below.
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Now add Else and then Start and End blocks around it.
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Inside the bottom section, add
- Check Object: object “hole”, relative
x = 4*other.hspeed
y = 4*other.vspeed
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So the Collision with Person event should look like this…
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Testing Room
Go into the testing room and add some walls & holes in the testing room – one really close to the person so we can quickly check that the person can’t go through it. The other that we’ll push a block into.
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Test it out:
- your person should not be able to go through them, and
- if the block collides, the hole should disappear.
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Get the functionality checked off – keep it open in play mode.
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Playing Level
Go to the next room and play it.
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Keep it open, showing you’ve completed it with the “room done” pop-up window.
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Strategy tips:
Get rid of the holes on the edges, not the middle. Also collect the diamonds inside before approaching the bottom.
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Get rid of the outside holes again and the diamonds just below…
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Get rid of the diamonds and push the last 2 blocks to block the monsters like this…
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