Ramps
Character going left
Go into the character’s <Left>event and add:
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- Else
- Check Empty: (-4,-8), relative
is there something solid (a block) just a bit up and to the left (ie a ramp) to “slide” up to?
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if so, do the following… inside start & end blocks…
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- Jump to Position: (-4,-8), relative
- Move to Contact: use the landing action to move it down towards the contact position
direction = 270, maximum = 8, against solid object
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Character going right
Go into the character’s <Right> event and add:
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- Else
- Check Empty: (4,-8), relative
is there something solid (a block) just a bit up and to the right (ie a ramp) to “slide” up to?
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If so, do the following: inside Start & End blocks, add the same actions as before, but the x values are “4” instead of “-4”.
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- Jump to Position: (4,-8), relative
- Move to Contact: same as before
direction=270, maximum=8, solid objects
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Room
You need to create a testing ramp in your room. Your ramp needs to have about 6-8 steps/levels. It works best if you have 2 squares per “step” so it’ll look like it’s gliding.
Start by adding the whole block objects with 2 spaces between.
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Then place the horizontal blocks between for the ramp
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Save and test out your room and make sure it works.
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Ladder
Step event
Go into your character object.
In the Step event you already have and start by adding the following actions at the end:
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- Comment: “check if on ladder”
- Check Object: object ‘ladder’, (0,0), rel.
- Add start & end blocks
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Inside the Start & End blocks add:
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- Set Gravity: direction 270, gravity 0
- Set Variable: variable “vspeed”, 0
- Change Sprite: sprite = characterClimbing
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You should now have all these actions at the end…
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Up event
Go into the <Up> event. When the character is at a ladder, the up arrow key should move it up, rather than jump. Before all actions, add:
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- Check Object: object ladder, (0,0), relative
- also add Start & End blocks
- Add Else and start & end blocks around what you already have
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Then inside Start & End blocks at the top (if on ladder):
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- Check Empty: is there anything just above?
(0,-3), only solid, rel. - Jump to Position: if there isn’t, move it up a bit
(0,-3), rel.
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So your <Up> event should now look like this…
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Down event
We’ll do similar actions in the <Down> event…
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- Check Object: object ‘ladder’, (0,0), rel.
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Go into Check Empty and Jump to Position actions and change the Y values from “-3” to “3”. Checking if anything just below? If there isn’t, move it down a bit.
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Room
Add the ladder object and a platform for the character to step off onto at the same height.
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Save and test out your room and make sure it works.
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So playing your testing level will look like this so far…
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Your character should change as soon as it touches the ladder; the Up/Down arrows should make it climb up and down, and you should be able to step off onto the top platform.
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