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MAIN CHARACTER
- Choose a Backdrop
- Choose a character Sprite
- Make the character smaller if you need to (in my example, I’ve reduced it to 70%)
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- Have your character say something when for the Flag event
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Follow your mouse
- Have your character glide around (towards your mouse/cursor).
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COLLECT OBJECTS
Select another sprite, something for your character to chase.
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In this sprite give it a Flag event. When its senses it’s touching the character, play a sound and go to a random position.
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POINTS
- First go to Variables >> Make a Variable...
- Name it ‘Score’
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- To keep score, make sure we always start our game with a score of 0.
- Then each time we ‘collect’ a gem/star, change the score by 1.
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LEVEL UP: CHANGE BACKDROP
- Add a Backdrop.
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- Still in the gem/star, add a Flag event
- Test – wait until the score is 10
- Control >> wait until
- Operators >> .. and type in “10” after the “=”
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- go to Variable >> Score and drag into the first spot in the green operator
- Then go to the next backdrop.
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