MAIN CHARACTER
- Choose a Backdrop
- Choose a character Sprite
- Make the character smaller if you need to (in my example, I’ve reduced it to 70%)
- Have your character say something when for the Flag event
Follow your mouse
- Have your character glide around (towards your mouse/cursor).
COLLECT OBJECTS
Select another sprite, something for your character to chase.
In this sprite give it a Flag event. When its senses it’s touching the character, play a sound and go to a random position.
POINTS
- First go to Variables >> Make a Variable...
- Name it ‘Score’
- To keep score, make sure we always start our game with a score of 0.
- Then each time we ‘collect’ a gem/star, change the score by 1.
LEVEL UP: CHANGE BACKDROP
- Add a Backdrop.
- Still in the gem/star, add a Flag event
- Test – wait until the score is 10
- Control >> wait until
- Operators >> .. and type in “10” after the “=”
- go to Variable >> Score and drag into the first spot in the green operator
- Then go to the next backdrop.